Pengembangan Media Pembelajaran Berbasis Augmented Reality Untuk Meningkatkan Tingkat Kebahagiaan

Penulis

  • Kevin Fransdyto Siagian Teknologi Pembelajaran, Universitas Negeri Yogyakarta, Indonesia
  • Deni Hardianto Teknologi Pembelajaran, Universitas Negeri Yogyakarta, Indonesia

DOI:

https://doi.org/10.52436/1.jpti.2143

Kata Kunci:

Augmented Reality, Kebahagiaan Siswa, Matematika, Media Pembelajaran

Abstrak

Penelitian ini bertujuan mengembangkan media pembelajaran matematika berbasis Augmented Reality (AR) pada materi bangun ruang, menguji kelayakan dan kepraktisannya, serta menganalisis efektivitasnya dalam meningkatkan kebahagiaan siswa kelas. Penelitian ini menggunakan metode R&D dengan pendekatan model ADDIE. Hasil penelitian menunjukkan media AR sangat layak digunakan berdasarkan validasi ahli materi sebesar 96,92% dan ahli media sebesar 87%. Respon guru dan siswa mengonfirmasi bahwa media ini praktis diimplementasikan. Efektivitas media dibuktikan melalui peningkatan skor rata-rata happiness kelas eksperimen dari 51,62 menjadi 87,67 dengan nilai N-Gain sebesar 0,93 (kategori tinggi), mengungguli kelas kontrol dengan N-Gain 0,48 (kategori sedang). Uji-t independen memperkuat hasil dengan nilai Sig. (2-tailed) sebesar 0,000 (< 0,05) yang menunjukkan perbedaan tingkat kebahagiaan secara signifikan. Penelitian berfokus pada integrasi dimensi afektif berupa kebahagiaan ke dalam media pembelajaran berbasis AR, yang sebelumnya lebih banyak difokuskan pada aspek kognitif semata, sehingga guru dapat menciptakan ekosistem belajar yang lebih humanis, sekaligus kontribusi teoritis dalam memperluas perspektif pengembangan media pembelajaran berbasis teknologi.

Unduhan

Data unduhan belum tersedia.

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Diterbitkan

2026-09-24

Cara Mengutip

Siagian, K. F., & Hardianto, D. (2026). Pengembangan Media Pembelajaran Berbasis Augmented Reality Untuk Meningkatkan Tingkat Kebahagiaan. Jurnal Pendidikan Dan Teknologi Indonesia, 6(9), 2036-2045. https://doi.org/10.52436/1.jpti.2143